Sheepshead Games

The computer program plays three different versions of Sheepshead; Four Handed - Cutthroat, Five Handed - Call an Ace Partner; Five Handed - Jack of Diamonds Partner

Four Handed - Cutthroat

Four players, one picks and plays against the other three. Seven cards are dealt to each player and four cards are placed into the blind. The cards are usually dealt as 2 cards to each player, 2 in the blind, 3 to each player, 2 in the blind and then 2 to each player. After the deal the players around the table, starting with the person to the immediate left of the dealer get to decide if they want to pick up the blind or pass. When someone picks up the blind they meld the four blind cards into their hand and discard four cards. The person immediately left of the dealer leads the first trick.

Dealing

Players agree on who will deal the first hand. The deal moves clockwise around the table after each game is played and continues to pass left for as many games as the players play. In four handed each player will receive seven(7) cards and four(4) will be placed into the blind. Deal two cards to each player, place two in the blind, then deal three to each player and then two to each player. If nobody picks, either play the hand as a leaster hand  or double the stakes of the next game (put up a "doubler"), gather up the cards and deal again. Keep track of how many "doublers" have been put up and play them off. If several hands have been dealt, and nobody picks, then several "doublers" have been added to the number of "doublers" to be played. Each of the next games played is played at double the stakes until the number of "doublers" has been played off (reduced to zero). Decide how many times a single person can deal,  with nobody picking, before they have to pass the deal to the next person. We usually played three(3). If a dealer deals the cards three times and nobody picks they pass the deal left and the next person deals. There is no penalty for passing the deal (other than the table talk that says your an inept dealer). Choosing to pick the blind begins with the player immediately left of the dealer and moves clockwise around the table with each player given the chance to either pick or pass. When a player passes the next player decides if they want to pick or pass. If all players pass, then play either a leaster hand or add another "doubler".  Decide before the first deal if the group will play leasters or doublers.

Playing the hand

Play begins with the person left of dealer leading a card followed by each player to the left playing a card.  Players are required to play a card in the suit lead, if they have one. If they do not have one they can play card they want. Trump always takes fail. If someone leads a heart, and you have none, you can play a trump to take the trick. If you have no trump, then your position in the trick becomes important. Remember that it's three players playing against one. If the picker leads, then the three players following the lead have the chance the to take the trick. Generally the best practice strategy is, "Smeer" or "take". If you can take the trick, then take it and expect that your partners who follow will "smeer" (put on as many point cards as they can, within the limits that they must follow suit). If you can't take the trick, and your partners follow you, then play a point card if you can hoping they will take the trick, but if the picker plays after you, then, playing a point card may mean that the picker will take it. Yes, the picker might take the trick, but on the other hand, they might not be able to (in which case you gotta ask, "why did they pick?")... and yes... it seems to be complicated. it's not. It's entirely dependent upon the distribution of the cards during the deal. Most of the time, the hand will play out as excpected, but there are always  hands where the cards are distrubuted unevenly and you'll get surprised. I've read the match, and the statistics, of the game, and yes there are millions of combinations and plays, that's the appeal of the game, it's never boring and you can't always figure it out. In four handed, if you pick, and you have a "bare Ace" (the only card in the fail suit you have is the ace) that means that there are five more fail cards in that card suit in the hands of the other players. Does every player have one?... most of the time, so If you have a "bare ace" it's usually possible to lead the ace and force the others to play their fail cards on that trick and you'll win the trick, and most likely capture the ten or the king in that suit. If you gather both the ten and king then you've collected 25 points on that trick, of course if you gather only the 7, 8 and 9 then you only get 11 points for the trick (the ace you played).

How do I know when to Pick?

Play more and you'll figure it out. Experience is the best teacher. Playing four handed, remember there are a total of 14 trump. Trump always takes fail, so you need some strong trump to pick, but... remember that most of the points lie in the fail suits, so those last two trick can have lots of points in them. Usually about four or five trump, a couple of aces and some points to burry will do the job. If your the picker, you want to lead, and you want to lead trump. The object is to take the trump away from the other players so they can't play it on a trick. If you have the two top queens, that's two guaranteed tricks and will probably take six trump away from the others players (provided the trump is equally distributed among the other three players, two players will have three and one player will have two). The trouble begins when one of the other players has four of the outstanding trump (that means that the other two players only have two), and if you only have the two largest queens, they will win at least two tricks (and if they can't follow a trump lead they can put smeer cards on the trick for their other player to take). if you have five trump, pick. You'd probably pick up one in the blind and with six trump to be played  on seven tricks you should win five tricks and that should be enough to win, especially if you had some tens or aces to burry in the blind. I've won with as few as two trump and 40 points to burry in the blind. I've also lost with the four queens in my hand when another player had six trump. I won four tricks, but the three tricks I lost had plenty of points in them.

Five Handed - Call an Ace

A player picks up the blind and names (calls) an Ace of one of the fail suits that matches a fail card that they must keep in their hand. The fail card kept in the pickers hand must be played (can only be played) when that fail suit is lead.   The picker can not throw off (play the fail card they are holding) until the fail suit is led. The Ace of the fail suit called can not be played until the fail suit is led, but the person holding the Ace of the fail suit is allowed to lead that Ace.

For example, the picker picks up the Eight of Hearts and King of Clubs in the blind. They already have two spades in their hand so their hand is four trump, two spades, 1 heart and 1 club. The best burry is to put the heart and the club back into the blind and call the Ace of Spades as the partner. Its best to eliminate the heart and club so that you're not forced to play those cards if hearts or clubs is led, in which case your'd probably loose the trick, and lets you play a trump onto a heart or club lead.

There are some situations where an Ace can not be called. If the picker picks up the blind and ends up with all three fail suit Aces. In this case some players allow any card to be called as a partner but, I needed a set of rules accepted by the SheepsHead community so I defaulted to using the Tournament Rules for calling an Ace from www.sheepshead.org. That rule reads as follows directly from the sheepshead.org website;

13) CALLING AN ACE - Picker chooses a partner by calling an Ace of a fail suit, and keeps at least one card of the fail suit in his hand. The fail suit card cannot be played until the the first lead of that suit. If the picker desires to play alone, they must declare it, before the first lead. If all three Aces are held by the picker, a ten may be called. The Ace of the suit chosen must be held and played on the first lead of that suit, if it is not trumped then ten takes the trick, and the partner would lead back to the picker. If you have the Ace of each fail suit held in your hand, you may call an unknown(Call an ace of a suit not held) by placing any card from your hand face down on the table. The unknown card is played on the lead of the called suit, cannot take the trick and is not turned over for all to see until the hand is completed.

So, the rules for calling an Ace are as follows;

     If you have a fail suit and not the Ace of that suit, you can call that Ace.

     If you have one fail suit and the Ace of that suit, you can call the ace of one of the other two fail suits, by playing an unknown(or under) card. You do this by placing one the card, from the fail suit in your hand, face down on the table and calling the ace (of one of the suits you do not have) "under". The "under" card remains on the table until the fail suit of the called suit is lead, then the under card must be played.
FOR EXAMPLE: let's say you have five trump and the 7 of Clubs in your hand. You pick up the blind and get the Ace and King of Clubs in the blind. You can not call the Ace of Clubs because you have it, but you can call the Ace of Spades or Hearts. Bury the Ace and King of Clubs, place the 7 of Clubs face down on the table and call Spades (or Hearts) "under".

     If you have two fail suits, and the Aces in both those suits, you can call the Ace of the suit you do not have by playing an "under" card by placing one of the fail cards on the table as an under card and calling the Ace of the suit you do not have.

     If you have all three fail suits, and the Aces in all three, you can call the Ten of one of the suits, (provided you do not have the Ten). You must keep the Ace of the called suit in your hand and play it when the call suit is lead. If the trick is not trumped, the Ten wins that trick and the person who played the Ten leads the next trick.

      Calling a King, 9, 8 or 7 as a partner is verbotten (not allowed).

     if you have all three fail suits, and the Ace and Ten of all three suits, I have no idea what to do so the program will force you to go alone (play without a partner [some people allow calling a king or other card]). This seems like a pretty unlikely case, it would mean that you picked with only two trump and ended up with a minimum of six fail cards (I don't think you should have picked). [I will reconsider this case as people complain and I can talk to more real sheepshead players].
 
The program figures out when you can call an under card and puts up a button with the option to call it.


Five Handed - Jack of Diamonds Partner

Five players - one picks and the person holding the jack of Diamonds is The partner of the picker. If the picker picks up the Jack of Diamonds in the blind they play alone (the picker plays the other four players).
  

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